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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Explorer
C C P C C P Alliance
1600

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Posted - 2013.06.17 19:53:00 -
[1] - Quote
I'm coming late to this thread, but we have no plans for a 64-bit EVE Client. The EVE Universe Server is 64-bit because we need access to the extra memory but there is only need for a 64-bit EVE Client once we need more than 3 GB on Windows XP / Windows Vista 32 or 4 GB on Windows Vista/7/8 64. Otherwise refer to the replies from Tippia, they were all quite good. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1617

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Posted - 2013.06.18 13:49:00 -
[2] - Quote
Ager Agemo wrote:CCP Explorer wrote:I'm coming late to this thread, but we have no plans for a 64-bit EVE Client. The EVE Universe Server is 64-bit because we need access to the extra memory but there is only need for a 64-bit EVE Client once we need more than 3 GB on Windows XP / Windows Vista 32 or 4 GB on Windows Vista/7/8 64. Otherwise refer to the replies from Tippia, they were all quite good. Explorer I understand what you say, however my EVE client often crashes when it goes beyond the 2GB threshold, so it is being limited by a more legacy limit, care to give some insight about this? Without logs and crash dumps then I can't comment. Have you filed bug reports when this happens? That would enable us to look at the problem. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1618

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Posted - 2013.06.18 23:27:00 -
[3] - Quote
Ace Uoweme wrote:Azami Nevinyrall wrote:We're not getting a 64 bit client until they get 64 bit servers... EQ2 got them in 2009. WoW got them around 2011. EvE??? EVE's server has been 64-bit since September 2008. If I may refer you to my devblog at the time: http://community.eveonline.com/news/dev-blogs/eve64/
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1621

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Posted - 2013.06.19 08:52:00 -
[4] - Quote
Ace Uoweme wrote:RubyPorto wrote:Also, a 64 bit client would do very little (if anything) for an EVE client, as it doesn't use anywhere near the 4GB limit of addressable space that a 32 bit program can use... which you'd know if you'd been paying attention to the thread. When you running 3 clients.......................  If you run multiple clients then each has its own addressable memory space. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1626

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Posted - 2013.06.19 14:50:00 -
[5] - Quote
Vera Algaert wrote:So I did some more research on this 64bit thing and came across the following graph in a devblog: http://i.imgur.com/XhgcJMc.pngCCP, HOW CAN YOU STILL DENY US A 64BIT CLIENT WHEN 64BIT IS TWICE AS AWESOME AS 32BIT?WHY ARE YOU TRYING TO COVER UP THIS SCIENTIFIC FACT? YOUR OWN WORDS PROVE YOU WRONG, CCP EXPLORER. 
The server is 64-bit and the DB is 64-bit. What is needed to have 64-bit is 64-bit.
The client is 32-bit since we need to support Windows XP, there is overhead in having two clients, some of the middleware is only available as 32-bit and there is no reason to have the client as 64-bit. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1630

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Posted - 2013.06.19 17:35:00 -
[6] - Quote
Today's devblog, New system requirements for EVE (feedback thread), might be of interest to the readers of this thread.
Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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